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Kismet is able to engage in the kind of purposeful human interactions that cousin Cog could not. Kismet calls people toward it. And when they get too close for its cameras to see them well, it protects its personal space and pulls away. When an object suddenly appears in front of it, Kismet quickly withdraws and flashes a look of bewilderment. Most winningly, the robot is able to engage in a babbling "conversation" with humans in its midst. When it "talks," it takes turns with its human interlocutor, a decent representation of a conversation between an adult and an infant. By one measure, Kismet is a clear success: people love it. When visitors arrive in the lab, they are drawn to the robot. When Kismet engages them, they are invariably charmed. "It's human nature," says Breazeal. "They are very concerned about keeping it happy." Proof of its winning personality: a box of toys given to it by human friends, including a yellow teddy bear sent from Japan.
THE URGE TO INVENT
Breazeal is attracted to inventing because it is hands-on and real-world. "I would much rather build something and interact with it than philosophize about it," she says. "Or philosophize about someone else doing it." But at the same time, she has used robotics to explore some subtle intellectual issues. At M.I.T., Breazeal has studied brains and cognitive science, and her work with Kismet raises complex issues about how humans think and learn.
In designing Kismet, Breazeal made a critical decision about how she wanted it to develop. There are two rival schools about ways to build robots. One holds that robotmakers should decide in advance what knowledge and skills they want their robots to have and then program them accordingly. Breazeal has a different view. She thinks robots should be designed to learn from experience and from their environment. This socially situated learning, as it is called, allows Kismet to learn much like a human baby would.
The problem is, robots have fewer opportunities than babies to learn from their environment. Humans spend a great deal of time talking to and nurturing young people. Robots do not get that kind of attention and outside stimulation. "We don't learn in impoverished educational environments, but that's what we expect the robot to do," she says. Breazeal has tried to provide Kismet with the tools to engage in this kind of socially situated learning.
Despite all the help from Breazeal, Kismet still has a lot to learn. Breazeal is working on helping the computer with some simple skills that human babies are hardwired for. She wants Kismet to be able to use the information it learns. One day, she hopes, when Kismet is told the name of a toy, it will later be able to ask for it by name. "Through more interactions, Kismet could learn, 'When I'm in this state, I can take this action that leads to a person's taking this behavior and getting my needs satiated,'" Breazeal says. She also wants Kismet to be able to remember the people it meets, so it can distinguish old friends from people it is meeting for the first time.
WHO'S TEACHING WHOM?
