BEYOND DOOM AND QUAKE

EVERYTHING THAT GAME DESIGNER JOHN ROMERO TOUCHES TURNS TO GORE. AND TO GOLD

The biggest entertainment software convention of the year was nine days away, and John Romero still didn't have his monsters finished or his dialogue written. The computer gaming masses who descend upon Atlanta this Thursday for the third annual Electronics Entertainment Expo (E3) will be lining up to test-drive the latest offering from the man who designed some of the seminal CD-ROM games of the 1990s--including Doom, Doom II and Quake--but as of last week, Romero and his team were still scrambling to get the demo done.

Being under the gun is nothing new to Romero. For five years, he and...

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