Now here's a happy scene: a dozen glamorous models wearing cherry-red smocks are cooing contentedly in a dim room, hunched over Virtual Boy, Nintendo's long-awaited, low-cost virtual-reality rig for Everyman. Or Everyboy. Or Everygirl. Whatever. The women are learning how to demonstrate it, fooling around with a prototype of a boxing video game. ("Face down in the goggles, please. That's it. Click here to throw a right, there to throw a left, and don't forget to duck!") But hurry. It's 7:30 a.m., and the wide glass doors are about to swing open on the Winter Consumer Electronics Show, the equivalent of...
A Mighty Morphing
TVs, PCs and Telephones Are Turning into Each Other Faster Than You Can Say Digital Convergence
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