Immortal Cities: Children of the Nile
($39.99), which will be released across Europe on Feb. 4, is not the first computer game to make urban planning fun—SimCity
did that 15 years ago. But it is the first such game to make you care more about individuals than buildings. You start as the Pharaoh of a band of farmers in ancient Egypt, and your job is to create a bustling economy and build a pyramid. The graphics are so detailed, you can zoom right up to your citizens' faces. Is the Menun'sheni family working? Will little Aswad become a priest? Only...
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